Educational psychology/Personality formation
From WikiLectures
Personality-shaping influences[edit | edit source]
The following work together on personality development:
- Internal biological conditions
- Environmental influences
- Learning and one's own activity
- Internal biological conditions
- Innate predispositions = disposition - the child carries them into the world as an inheritance from ancestors. Hereditary information is encoded in genes, which contain DNA.
- Effects on the development of the fetus - during gestation (pregnancy) the mother's illness, improper nutrition, alcohol, the mother's smoking, stressful situations, the use of drugs, injury to the mother and the fetus, etc.
- Effects at the time of birth – perinatal effects – protracted birth, fetal asphyxia (suffocation) + lack of oxygen, serious illness of the child.
- Environmental influences
- Natural, climatic conditions in which people live.
- Environmental quality.
- Environmental changes caused by human activity - development of industry, technology, ozone hole.
- The social environment where the individual grows up, parents' employment, divorce, death in the family, influence of peers - rappers, sprayers.
- Mobile phones, branded fashion recognized in the group, etc.
- Cultural and informational institutions – theaters, cinemas, discotheques.
- Social changes in the wider society – political situation, war, natural disaster, state economy.
Learning and human activities
- The formation of personality is determined to a large extent by learning, play, work activities.
- It is, in a broader sense, the opposite of inherited, innate, instinctive.
- Learning is the shaping of the psyche and personality during the development of an individual, even throughout life.
The meaning of learning[edit | edit source]
- Acquiring knowledge, skills, habits.
- Consolidation of interests, changes of interests.
- Changes in the individual's abilities (sometimes they are noticeable after a long time).
- Formation of personality traits, character traits.
- Forms the will - overcoming obstacles.
- It affects how you spend your free time.
Types of learning[edit | edit source]
- Learning, work, play = basic human activities.
- Direct – intentional, intentional = student learning at school, patient education.
- Indirect - functional, unintentional = learning through play, gaining experience in contact with other people.
Social learning[edit | edit source]
- Conditioning
- Essence - formation of temporary neural connections.
- Classical - Pavlovian - increased salivary secretion in experiments with dogs.
- Instrumental (Skinner) – operant conditioning – experiments with hungry animals – Food = reward!!.
- American psychologist BF Skinner (1904–1990), devoted more than 50 years to experimental learning research.
- Learning takes place in three stages:
- Stimulus – situation (S) – the learner is exposed to it.
- Behavior – (B) – it is provoked by the situation.
- Reinforcement (R) – follows the behavior – is it positive R+ = reward or is it aversive – R- = it is actually a punishment, even if unintentional. It is supposed to break down undesirable forms of behavior.
- Meaning when learning the first words - the child's reward - a smile, a caress.
- Perceptual-motor learning
- Acquiring habits, skills, e.g. writing
- Stereotype - necessary repetition of the activity - gaining more confidence in the performance, the number of mistakes decreases, feelings of fear of mistakes, the activity is accelerated by frequent repetition.
- Necessary praise - reinforcement in activity.
- Verbal learning
- The most widespread type of learning in humans - rote learning.
- Learning continuous texts - poems, texts.
- Medieval education – rote learning of Latin texts
- This way of learning is discussed!!!
- Conceptual (thought) learning
- Acquiring answers, reactions to stimuli - objects, events..
- Uses thought analysis, understanding.
- It includes, for example, searching for the correct term, sorting cards according to pictures (pexeso), determining the superior and subordinate terms.
- Learning to solve problems
- The most complex kind of learning.
- Self-discovery of relationships between subjects, concepts.
- Ex. solving mechanical puzzles - i.e. assembling parts, forming words and sentences from letters - games for children (puzzles)
- The individual must solve a certain strategy - an algorithm.
Game[edit | edit source]
- The meaning of the game
- It clearly has serious consequences for all areas of the child's mental life.
- From a child's point of view, the purpose of play is to have fun, not to find out how things work, to try on the roles of adults, to learn something - that's irrelevant
- Childhood is not just preparation for adulthood.
- Games help develop manipulative skills (using fingers).
- They influence and develop imagination = the ability to evoke in the mind situations, objects, events that are not physically present at the given time.
- The increasing complexity of the game testifies to the development of cognitive skills, the use of language.
- Game stages
- Solitary play - infants - absence of other children.
- Parallel play - children play side by side (3 years).
- Social game - joint game (4 years, 5 years).
Game types
More breakdowns
- Sensorimotor - 1st year - exploring objects, manipulating them, using the senses, movements - putting objects in the mouth, shaking, throwing (from the pram).
- First pretend play - beginning of year 2 - the child uses objects for their purpose, but in a pretend form - uses the spoon for the doll to feed himself.
- Reorientation to objects – 15.–21. months - the child no longer focuses on himself, but on other objects or on the toy (he feeds the doll or the mother with a spoon for dolls).
- Substitute pretend play - 2-3 years - objects represent something else - cube is a car, bottle is a boat.
- Sociodramatic game - 5 years - entering the roles - playing the doctor, playing the mother...
- Awareness of roles - 6 years - impose roles on others, consciously plan play activities.
- Game with rules - from 7, 8 years old - they replace pretend games with games with rules.
Issues of cooperation and competition in games - e.g. sports. The issue of the degree of structuring of younger children's games - i.e. the extent to which children are offered predetermined ways of behaving during play.
What affects learning[edit | edit source]
- 1. Affective agents – refer to feelings
- anxiety - it depends on the level of anxiety, a moderate level can benefit the individual, a high level inhibits learning;
- fear of testing, of ridicule, devaluation by the teacher, excessive expectations of parents,...;
- self-concept, self-esteem, self-esteem - children with high self-esteem still perform higher than children with the same abilities but low self-esteem. They also choose higher goals, have less need for praise from adults, are less discouraged by failure, more realistically evaluate their abilities;
- extroversion - introversion:
- Extroverts prefer unstructured learning situations, introverts prefer structured forms.
- Introversion can be quite beneficial when combined with a high level of intelligence.
- 2. Motivation
- It represents a combination of internal and external factors that:
- they arouse, activate, supply energy to human action and experience;
- they focus actions and experiences in a certain direction;
- manages its course, the way of achieving results;
- they influence the way an individual reacts to their actions and experiences, their relationships with other people and the world.
- Student's motivation during teaching
- It can be characterized as the result of a motivation process in which the student, teacher, parents, classmates participate.
- The teacher influences motivation in the following ways:
- creating an adequate image of children,
- the teacher's expectations towards the pupils - the so-called "PYGMALION EFFECT" x "GOLEM EFFECT",
- awakening educational needs - appropriate teaching methods,
- social climate in the classroom,
- the use of rewards and punishments in teaching,
- elimination of boredom,
- prevention of fear of school attendance.
- Intrinsic motivation – comes from the individual himself.
- The natural instinct of curiosity, an individual matter, everyone's motivation is different, it leads to different goals.
- Extrinsic motivation – comes from the environment.
- Even if the teacher motivates the most, there will be situations where intrinsic motivation will be zero. Therefore, extrinsic motivation is necessary - marking, report cards, communication to parents, tests, praise, excursions, competitions, early marking of tests.
- 3. Age, gender
- 4. Memory
Examples of factors that affect memory:
Repetition during teaching, correct pace of explanation, duration of attention (10-15 min. for ten-year-old children), logical division of the subject matter, asking what they do not understand - mathematics. Practical use of what has been learned is important - the application of injections. Visual representation – video, presentation, foil, color adjustment, font size.
- 5. Study habits:
- realistic work goals,
- rewards,
- punctuality,
- learning in whole and in parts,
- arrangement of matter,
- visual, auditory memory,
- repetition – mentally, out loud, recording on a portable medium,
- statements, work with a textbook,
- study time - morning bird, night owl.